Creating a brick of type moderation¶
Brick components¶
From a technical point of view, a moderation (e.g. as part of a news show) usually consists of at least a camera, an optional wall graphic, and an optional overlay graphic. A brick for a moderation created with Fusion could accordingly consist of, for example, the following directives:
No. | Type | Title | Priority | Playback location | Default playback location | Mosart command |
---|---|---|---|---|---|---|
1 | Directive | Camera | MUST | C1 | Yes | EX UM1 |
2 | Graphics | Wall/VR | CAN | Wall/VR | Yes | - |
3 | Graphics | Insert | CAN | Insert | Yes | - |
The first directive defines that a multimedia object of type Directive with the title Camera must be used in every story that uses this brick. Because of the used priority MUST this camera directive is always required in the corresponding story. It is used to control the camera at the used playback location C1. Because the Default playback location option is enabled, the selected playback location is selected by default in the NRCS when the brick is assigned to a story. The used Mosart command EX UM1 contains all necessary templates to control the camera via the studio automation. The templates were previously imported from the studio automation and can be edited by the user if necessary.
The second directive defines that an additional wall graphic can optionally (due to the used priority CAN) be used in any story that uses this brick. In this example, the selected playback location Wall/VR allows it to fade in on the video wall in the background of the moderating person. Since the Default playback location option is enabled, the selected playback location is selected by default in the NRCS, when the brick is assigned to a story.
Notice
No Mosart command is required for graphics because the used graphics system (e.g. Viz Pilot) usually only needs the name of the graphic to identify it and play it out correctly.
Notice
Graphics are not managed by Fusion, but by the connected NRCS. Fusion can be used to add directives, but not to add graphics to a rundown.
Notice
If a brick that contains a multimedia object of type Graphic is assigned to a story in the NRCS, from the user's point of view special attention should be paid to the category of the graphic. If a user selects a graphic of a different category in the NRCS than the one defined in the brick, it is considered invalid by Fusion and set to ignore
. As a result the studio automation ignores the graphic and does not play it.
Tip
If a brick contains a multimedia object of type Graphic with priority CAN, a user can add additional graphics in the NRCS. Fusion evaluates these as valid and returns them.
The third directive defines that an additional insert graphic can optionally (due to the used priority CAN) be used in any story that uses this brick. In this example, the selected playback location Insert allows the graphic to be displayed as an insert, i.e. not as full screen graphic, but as lower third. Since the Default playback location option is enabled, the selected playback location is selected by default in the NRCS, when the brick is assigned to a story.
If this brick is used in a story in the connected NRCS, the used templates are passed to the studio automation. Due to the defined directives the following four variants for the brick content are possible:
- one camera without additional graphics
- one camera with additional wall graphics
- one camera with additional insert graphic
- one camera with additional wall graphic and insert graphic
Creating the brick¶
Tip
The general creation of a brick is described in chapter Managing bricks.
To create the previously described example brick for a moderation, proceed as follows:
- Open Fusion Designer.
- Make sure that the multimedia object types, playback locations and templates to be used in the brick already exist in Fusion. If this is not the case, create the required elements as described in Managing multimedia objects, Managing playback locations, Importing an automation template and Managing automation templates.
- Select the main Bricks section on the left.
- Click New brick (Neuer Brick).
- Enter a title and select the brick details. Fill in all mandatory fields marked with an asterisk.
-
In the list of multimedia objects on the right, select the Camera (Camera) type and click New directive (Neue Direktive).
The camera is added as a directive to the brick.
-
To set the playback location as default playback location, check Default in the added directive.
- To add a Mosart command to the directive, select the directive, then select the package to be added on the right (e.g. EX UM1) and add it either by double-clicking it or by clicking Add to directive (Zur Direktive).
-
Select the type Wall/VR in the list of multimedia objects on the right and click New directive (neue Direktive).
The Wall graphic is added to the brick as a directive.
-
To set the playback location as default, check Default in the added directive.
-
In the list of multimedia objects on the right select the type Insert and click New directive (neue Direktive).
The insert graphic is added to the brick as a directive.
-
To set the playback location as the default playback location, check Default in the added directive.
- Click Save brick (Brick speichern).
The brick is saved in the system and can be assigned to a story in the connected NRCS.