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Special case - Creating a brick with a MUST group

Brick components

A MUST group is used to combine multiple directives into one group and to define the used multimedia objects as valid. At least one of the multimedia objects defined in the group must be used for the group to be considered valid. The element marked as Default playback location is returned to the connected NRCS by default when the corresponding brick is assigned to an empty story. Other multimedia objects used within the group, while also considered valid, must be manually selected by the user to replace the element marked as the default playback location. In this case, if a user selects a multimedia object that is not in the defined MUST group, Fusion will evaluate it as invalid, set it to ignore, and return the multimedia object marked as the default playback location to the NRCS instead.

Notice

Non-grouped directives are identifiable in Fusion by the entry -1 in the Group column. For grouped directives the number of the respective group is listed in this column.

For example, a brick created with Fusion for a moderation with a MUST group could consist of the following directives:

No. Group Type Title Priority Playback location Default playback location Mosart command
1 1 Directive Camera MUST C1 Yes EX UM1
2 1 Directive Camera MUST C2 - EX UM2
3 -1 Graphic Wall/VR CAN Wall/VR Yes -
4 -1 Graphic Insert CAN Insert Yes -

The first directive defines that a multimedia object of type Directive with the title Camera must be used in every story that uses this brick. Because of the used priority MUST this camera directive is always required in the corresponding story. It is used to control the camera at the used playback location C1. Because the Default playback location option is enabled, the selected playback location is selected by default in the NRCS when the brick is assigned to a story. The used Mosart command EX UM1 contains all necessary templates to control the camera via the studio automation. The templates were previously imported from the studio automation and can be edited by the user if necessary.

The second directive has the same structure as directive 1 but uses C2 (which is not marked as default) as the playback location and the Mosart command EX UM2. Directives 1 and 2 are combined in a MUST group, recognizable by the number 1 in the group column. Because of the components of this group, both playback locations C1 and C2 are considered valid by Fusion. If a user would try to use another playback location (e.g. C3) in the NRCS or via Fusion Editor, it is set to ignore and the default playback location C1 is returned to the NRCS.

The third directive defines that an additional wall graphic can optionally (due to the used priority CAN) be used in any story that uses this brick. In this example, the selected playback location Wall/VR allows it to fade in on the video wall in the background of the moderating person. Since the Default playback location option is enabled, the selected playback location is selected by default in NRCS, when the brick is assigned to a story.

Notice

No Mosart command is required for graphics because the used graphics system (e.g. Viz Pilot) usually only needs the name of the graphic to identify it and play it out correctly.

Notice

Graphics are not managed by Fusion, but by the connected NRCS. Fusion can be used to add directives, but not to add graphics to a rundown.

Notice

If a brick that contains a multimedia object of type Graphic is assigned to a story in the NRCS, from the user's point of view special attention should be paid to the category of the graphic. If a user selects a graphic of a different category in the NRCS than the one defined in the brick, it is considered invalid by Fusion and set to ignore. As a result the studio automation ignores the graphic and does not play it.

Tip

If a brick contains a multimedia object of type Graphic with priority CAN, a user can add additional graphics in the NRCS. Fusion evaluates these as valid and returns them.

The fourth directive defines that an additional insert graphic can optionally (due to the used priority CAN) be used in any story that uses this brick. In this example, the selected playback location Insert allows displaying it as an insert, e.g. not as a full-screen graphic, but as a lower third. Since the Default playback location option is enabled, the selected playback location is selected by default in the NRCS when the brick is assigned to a story.

If this brick is used in a story in the connected NRCS, the used templates are passed to the studio automation. Due to the defined directives the following four variants for the brick content are possible:

  1. a camera without additional graphics
  2. one camera with additional wall graphics
  3. one camera with additional insert graphic
  4. one camera with additional wall-graphic and insert-graphic

Creating the brick

Tip

The general creation of a brick is described in chapter Managing bricks.

To create the previously described example brick for a moderation, proceed as follows:

  1. Open Fusion Designer.
  2. Make sure that the multimedia object types, play-locations and templates to be used in the brick already exist in Fusion. If this is not the case, create the required elements as described in Managing multimedia objects, Managing playback locations, Importing an automation template and Manage automation templates.
  3. Click the main Bricks section on the left.
  4. Click New brick (Neuer Brick).
  5. Enter a title and select the brick details. Fill in all mandatory fields marked with an asterisk.
  6. In the list of multimedia objects on the right, select the Camera (Kamera) type and click New directive (Neue Direktive).

    The camera is added as a directive to the brick.

  7. To set the playback location as default playback location, check Default in the added directive.

  8. To add a Mosart command to the directive, select the directive, select the package to be added on the right (e.g. EX UM1) and add it either by double-clicking it or by clicking Add to directive (Zur Direktive). 9.
  9. Select the type Camera (Kamera) in the list of multimedia objects on the right and click New directive (Neue Direktive).

    The camera is added to the brick as a directive.

  10. To add a Mosart command to the directive, select the directive, select the package to be added (e.g. EX UM2) on the right and add it either by double-clicking or by clicking Add to directive (Zur Direktive).

  11. Group both directives. To do this, check the two checkboxes in the left column of the list of directives and click Group (Gruppieren).

    Both directives are added to group 1.

  12. Select the type Wall/VR in the list of multimedia objects on the right and click New directive (Neue Direktive).

    The Wall graphic is added as a directive to the brick.

  13. To set the playback location as default playback location, enable the Default option in the added directive.

  14. Select the Insert type in the list of multimedia objects on the right and click New directive (Neue Direktive).

    The insert graphic is added to the brick as a directive.

  15. To set the playback location as the default playback location, check Default in the added directive.

  16. Click Save brick (Brick speichern).

The brick is saved and is available for assignment to a story in the connected NRCS.